#include <bits/stdc++.h>
#define ms(a,b) memset(a,b,sizeof(a))
#define pb(a) push_back(a)
#define db double
#define ft float
#define ll long long
#define ull unsigned long long
#define ff first
#define ss second
#define qu queue
#define pqu priority_queue
#define vc vector
#define vi vector<int>
#define vll vector<long long>
#define pii pair<int,int>
#define pis pair<int,string>
#define psi pair<string,int>
#define all(x) x.begin(),x.end()
#define CIN ios_base::sync_with_stdio(0); cin.tie(0)
#define loop0(i,n) for(int i=0;i<n;i++)
#define loop1(i,n) for(int i=1;i<=n;i++)
#define stlloop0(i,x) for(int i=0;i<x.size();i++)
#define stlloop1(x) for(__typeof(x.begin()) it=x.begin();it!=x.end();it++)
#define gcd(a, b) __gcd(a, b)
#define lcm(a, b) ((a)*((b)/gcd(a,b)))
#define case(z,x) cout<<"Case "<<i<<": "<<x<<endl
#define case(z) cout<<"Case "<<z<<": "
#define PI 3.14159265358979323846264338328
#define valid(nx,ny) nx>=0 && nx<r && ny>=0 && ny<c
#define MAX 2000
/*----------------------Graph Moves----------------*/
//const int fx[]={+1,-1,+0,+0};
//const int fy[]={+0,+0,+1,-1};
//const int fx[]={+0,+0,+1,-1,-1,+1,-1,+1}; // Kings Move
//const int fy[]={-1,+1,+0,+0,+1,+1,-1,-1}; // Kings Move
//const int fx[]={-2, -2, -1, -1, 1, 1, 2, 2}; // Knights Move
//const int fy[]={-1, 1, -2, 2, -2, 2, -1, 1}; // Knights Move
/*------------------------------------------------*/
using namespace std;
vector<int>g[MAX],ans;
bool visited[MAX];
int node;
void dfs(int u)
{
int temp;
for(int i=0; i<g[u].size(); i++)
{
temp=g[u][i];
if(!visited[temp])
{
visited[temp]=1;
dfs(temp);
}
}
}
int main()
{
CIN;
// freopen("in.txt","r",stdin);
// freopen("out.txt","w",stdout);
while(cin>>node && node!=0)
{
int from,to;
while(cin>>from && from!=0)
{
while(cin>>to && to!=0) g[from].pb(to);
}
int q;
cin>>q;
loop0(i,q)
{
int src;
cin>>src;
memset(visited,0,sizeof visited);
dfs(src);
int c=0;
loop1(j,node)
{
if(visited[j]==0)
{
c++;
ans.pb(j);
}
}
cout<<c;
stlloop0(k,ans) cout<<" "<<ans[k];
cout<<endl;
ans.clear();
}
loop0(i,MAX) g[i].clear();
}
return 0;
}